AI Insights · Timothy · April 2023
Top 5 iOS Cooking Games in Switzerland: Q1 2023 Performance
Discover the performance trends of the top 5 cooking games on iOS in Switzerland for Q1 2023, including download rates, revenue, and active user statistics.
Throughout Q1 2023, the top cooking games on iOS in Switzerland demonstrated varied performance trends in downloads, revenue, and active users. Here’s a detailed look at each of these popular apps:
Cooking Fever: Restaurant Game showed a fluctuating trend in weekly revenue, starting at around $4.4K at the end of December and experiencing a dip to $1.5K by mid-March, before rebounding to approximately $2.8K by the end of March. Weekly downloads saw a low point of 423 in mid-January but gradually increased to 709 by the end of March. Active users peaked at 6.4K in the first week of January and then varied between 4.6K and 5.7K throughout the quarter.
Fill The Fridge! had minimal weekly revenue, with the highest being $55 in mid-March. Downloads started at 614 in late December, fluctuated throughout the quarter, and ended at 295 in the last week of March. The number of active users started at 5.1K in late December, peaked at 5.7K in early January, then saw a gradual decline to around 4.2K by the end of March.
Cat Snack Bar: Food Games, a newer entrant released in January 2023, experienced steady growth. Weekly revenue increased from $22 in early January to $496 by the end of March. Downloads surged from 28 in January to over 1.1K by the end of March. Active users also saw a remarkable rise from 14 in early January to 2.8K by the end of March.
Good Pizza, Great Pizza had a stable revenue trend, peaking at $238 in the first week of January and maintaining around $100 to $200 through the quarter. Downloads were highest in late January at 790 and then decreased to 193 by the end of March. Active users increased from 1.2K in early January to a peak of 2.4K in late January, followed by a gradual decline to below 1K by the end of March.
Cooking Madness-Kitchen Frenzy experienced a steady revenue trend, starting at $2.5K in late December and fluctuating around $1K to $2.2K through the quarter, ending at $1.6K in the last week of March. Downloads were highest at 845 in early January and varied between 261 and 491. Active users peaked at 4.1K in early January and then stabilized between 2.5K to 3.9K throughout the quarter.
These insights are sourced from Sensor Tower, where you can find more detailed analytics and trends on app performance.